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Sakura-Con (pronounced 'Sa-ku-ra-con) is a Japanese Animation(Anime), manga (comics), gaming, and Asian-culture convention. The convention is held in the Pacific Northwest for anime fans, also known as "Otaku", where the emphasis is on FUN! Sakura-Con began in 1998 as a small, three-day event — a party for anime fans at the Double Tree Inn, in Tukwila Washington. The convention has grown dramatically in the past 5 years in terms of attendees, guest speakers, companies, and press attending our event. Operated by an all-volunteer staff, our main goal is for everyone to have a good time...from our guest speakers to our attendees. We are happy to say that this is one thing we excel at and that we are known for.

We started Sakura-Con because we missed the fun, multi-level anime conventions where something was always happening and you were afraid to eat lunch for fear of missing something you really wanted to see. We were tired of the professionally run conventions that herded you into a room to see a speaker for one hour, than herded you into a line for an autograph and closed in time for you to be home for supper! Some of our fondest memories were of gulping down a salad in 10 minutes so we wouldn't miss a panel we wanted to see or spending hours in the hotel bar with the cast and crew of various shows, comic books, authors, etc. We missed the friendly guests who really liked meeting their fans and having as much fun as we were having.

So we decided to start a convention. We returned to the older-style 24-hour convention (there is always something going on at Sakura-Con; when we say our admission charge is for a day, it's a full day — until midnight!) with dances, karaoke, panels, anime theater rooms, great guests, and a staff that really knows and cares about the fandom because we are part of it too! You may have a hard time finding time to sleep!

YEAR ATTENDANCE
Total Attendance Growth Exhibitors Guests Staff
2009 ... ... ... ... ...
2008 13600 30% ... 11J 16NA 450+
2007 10500 40% ... 11J 19NA 400+
2006 7500 56% 92 7J 10NA 250+
2005 4800 (cap) 8% 40+ 8J 7NA 250+
2004 4425 47% 40+ 9J 8NA 250+
2003 3000+ 29% 26 5J 3NA 60
2002 2328 53% 29 2D 3J 5NA 55
2001 1519 75% 21 1D 2J 4NA 46
2000 866 57% 12 8NA 34
1999 553 77% 8 3NA 23
1998 313 --- 12 6NA 15
:::Key::: D = Dignitary, J = Japanese Guest, NA = North American Guest
YEAR PROGRAMMING
Theaters Live
Programming
Gaming
2009 7 5P ...
2008 7(A and AMV) 5P ...
2007 6(A and AMV) ... ...
2006 4A 3P 1R / 1C / 1PC / 2AR / 2CC / 1G / 1M
2005 3A 3P 1R / 1C / 1PC / 1AR / 1CC / 1G / 1M
2004 3A 3P 1R / 1C / 1PC / 1AR / 1CC / 1G / 1M
2003 3A 3P 1R / 1C / 1PC / 1AR / 1CC / 1G
2002 3A 3P 1R/1C/1PC/1AR
2001 3A 3P 1R / 1C / 1PC
2000 3A 3P 1R / 1C
1999 3A 2P 1R / 1C
1998 2A 2P 1R
:::Key::: A = Anime, P = Panel, R = RPG, PC = LAN, C = Console, AR = Arcade CC = Collectible Card Gaming G = Go M = Miniatures

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