Sakura-Con Cosplay Chess Rules:
Come see your favorite characters battle it on a giant chessboard stage! Cosplay Chess is an event where convention attendees (and staff!) in cosplay serve as the chess pieces. At the direction of their respective chess masters or kings they will move, fight and die for their team live on stage!
Cosplay Chess: All Ages - Saturday Main and Sunday Games
This event is open to all registered convention attendees (and staff!). You must have a valid Sakura-Con badge for the day of the match (and pre-meet) in order to participate.
Cosplay Chess: Late Night Mature Audience Game
Participants (staff and attendees!) in Cosplay Chess: Late Night must have a valid Sakura-Con Adult badge and obtain a Mature Audience Stamp (VALID government issued ID REQUIRED to get stamp) provided by the convention. Minors are not allowed to participate in mature audience programming per Sakura-Con policies.
How to Participate:
Those wishing to participate must complete the online registration form in full. Partial applications (ex. missing picture of Cosplay, no valid email address, etc.) will not be considered. Registration for Cosplay Chess is not first-come, first-serve; participants will be selected based on experience and quality of the costume.
If selected to participate, attendance at a pre-game safety meeting is required. Failure to attend will result in replacement in the game(s).
Be certain to read rules for Cosplay Chess and all Sakura-Con policies before applying.
There will be 32 chess pieces, as per an average game of chess. Alternates will be selected in the event participants drop out or miss the pre-meeting. Battles requiring unspecified extras for special attacks shall have the roll filled by an alternate.
- When a move is made by the Kings or Chessmasters that result in a piece being taken, a battle will take place.
- All pieces, except those involved, will remove themselves from the board and the two pieces will battle. The use of special attacks and moves is encouraged.
- The two pieces will battle and put on a show for the audience, and the defeated piece will "die" in a dramatic way. Ideal timing for a battle is 2-4 minutes, though officially there is no minimum or maximum time limit.
- The defeated piece will leave the board and observe the remainder of the match; they can get back into the game if a pawn makes it to the end.
- After the defeated piece leaves the board, all the remaining pieces will return to their previous positions. Positions will not be marked, so you will have to remember the number of your space before the battle started.
- If a microphone or assistance of any other kind is needed for your battle, please arrange this with the Cosplay Chess Coordinator and one of the stage ninjas before the game, preferably at the pre-game meeting.
- There shall be little or no physical contact between pieces not currently engaged in battle. During a battle, you may not touch the piece you are "fighting" unless they consent prior to the game. Battles must still adhere to all Sakura-Con policies and must not cause harm (bodily or otherwise) to other participants. If you fail to abide by any Sakura-Con policies, you shall be removed from the game immediately and handed over to Sakura-Con Attendee Services.
- All entries must be easily recognizable characters from manga, anime, video games, or another form of popular media.
- All costumes must:
- Follow all convention policies (nudity, props, etc. This includes peace bonding. See part C in the policies for more detail.)
- Be self-contained, with no electrical plugs or other outside support required. A costume should be something that the applicant can move in. If your costume is bulky, heavy, or awkward, an explanation should be included with the application explaining in detail how the design of the costume will still allow for enough movement to participate in Cosplay Chess.
- All weapons must adhere to the convention's weapon policy and must be peace-bonded. If Staff believes the player is violating the rules of peace-bonding, that player will be removed from the board and replaced.
- No props or stage accessories that leave behind material will be allowed. This means no confetti, no fake blood, no rose petals or anything else that could disrupt everyone's footing or damage the convention space.
- No shoes are allowed on the mats. Socks/stocking/slippers or bare feet only.
- You are only allowed to submit a total of three costumes (one per game) for consideration for Cosplay Chess.
- Historical, original characters, and celebrity based costumes will be treated on a case by case basis when submitted for consideration. The Cosplay Chess Coordinator might require further information about the historical/original character being submitted or as to why you think the celebrity based character would function in the game.
- Images of your finished costume must be submitted with your application. In the event the costume you wish to apply with is not currently finished, include reference pictures, pictures of a previous costume and any pictures you can of the unfinished product. When e-mailing costume updates (mandatory if your costume is unfinished at the time of applicaiton) to the Cosplay Chess Coordinator, please remember to include your name, character name/series, and date of the costume update.
- Participants will be selected based on previous experience (both in events such as Cosplay Chess/Cosplay Contest and in theatrical works outside of conventions) and based on the quality of the costume.
- Any person or persons wishing to have multiple characters as the same piece are subject to approval and critique by the Cosplay Chess Coordinator and assistant. Each inquiry will be taken on a case by case basis. The person or persons are subject to be split up based on the needs for the game instead of being placed as the same piece.
- You may not request to be multiple characters as one piece.
- The game and piece placement is subject to change at any point at the amusement of the Cosplay Chess Coordinator.
- Participants will be chosen and notified of their position approximately a month to two weeks before the convention and will be required to attend a mandatory pre-game meeting. In the event that you cannot attend the pre-game meeting, please email us at email@example.com to make other arrangements. If you do not attend the pre-game meeting, you will forfeit your place and it will be filled by an alternate.
304 days, 0 hours, 20 minutes, 26 seconds until the Party Starts!
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